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November 28, 2008
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Zerg Zergling by SgtHK Zerg Zergling by SgtHK
Made in 3ds Max 2009. Sculpted in Mudbox 2009. Textured in Mudbox 2009 and Adobe Photoshop CS4.

I did the best I could at the skin. But for a small, fast, and swarming little critter, it'll do. :)
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:icongrievousvsdarkahsoka:
grievousvsdarkahsoka Featured By Owner Jun 6, 2012  Student Digital Artist
We are Nature's Darkest side
We are the true Demons of Space
We are Corruption incarnate
We live for war
We Conquer, Slaughter and infest
We are the Zerg!
Reply
:iconmasterpanos:
masterpanos Featured By Owner Nov 24, 2011
thats totally zerg-tastic!
Reply
:iconvixcacheras:
vixcacheras Featured By Owner Sep 30, 2011
LOOK AMAZING !!
Reply
:iconj-century:
J-Century Featured By Owner Jun 1, 2011  Hobbyist Digital Artist
:clap: Bravo. nicely done !
Reply
:iconkingramin:
kingramin Featured By Owner Sep 26, 2010
That's freakin' awesome!
Reply
:iconpl2inc3:
Pl2iNc3 Featured By Owner Aug 23, 2010
wow deff love it
Reply
:icontsubasashi:
TsubasaShi Featured By Owner Aug 19, 2010
That is very very nice. :D I wish I could use that for some of my own images. LOL
Reply
:iconcolerbird:
colerbird Featured By Owner Jul 10, 2010
BAD. ASS!!
Reply
:iconkaienjen:
kaienjen Featured By Owner Apr 8, 2010  Hobbyist General Artist
biologically unsound. Not your fault, just the new zergling is an evolutionary step backwards. It's far too bulky, and due to it's messed up center of gravity it seems it would often fall on its face. It would be far better suited to the niche of a scavenger than a voracious pack animal.

Sorry I needed to get that off my chest X:. Now I must say I really like your rendering. The texture of the protruding veins is quite good.
Reply
:iconhere4pics:
here4pics Featured By Owner Mar 19, 2010
"It's a zergling Lester, smaller type of zerg."
Reply
:iconadmiral-squee:
admiral-squee Featured By Owner Sep 5, 2009
Wow. This looks official. Kudos.
Reply
:iconblackfire-dragon:
Blackfire-Dragon Featured By Owner Aug 1, 2009  Hobbyist General Artist
isnt its back covered in small plates?:confused:
anyways, awesome representation of this lil swarming demon!:D man, i finished a map like an hour ago wich ended in an "overwhelming" victory!:D
Reply
:icondviniejudgment:
DvinieJudgment Featured By Owner Mar 8, 2009
Wow just amazing, it's a masterpiece.

Greetz
Reply
:iconjakehunter:
jakehunter Featured By Owner Feb 11, 2009
Pretty!
Reply
:iconttvortex:
ttvortex Featured By Owner Feb 2, 2009  Professional Digital Artist
Awesome work dude! Just awesome... =)
Reply
:iconluis-salas:
Luis-Salas Featured By Owner Jan 17, 2009  Student Digital Artist
do you work for blizzard or somehting?! pure awesomenesss
Reply
:iconsgthk:
SgtHK Featured By Owner Jan 18, 2009
Hehe no. I'm just a freelancer :)
Reply
:iconsommer98:
sommer98 Featured By Owner Jan 17, 2009
These always reminded me of raptors.
Reply
:iconsevenofeleven:
sevenofeleven Featured By Owner Jan 17, 2009
I tried to UV map one of these but it was not dead.
Ouch!
*fingers scars*

Looks great.
Reply
:iconbarlos-red:
barlos-red Featured By Owner Jan 5, 2009   Interface Designer
Amazing !! +fav
Reply
:iconmorwar:
morwar Featured By Owner Dec 5, 2008  Professional Interface Designer
wow!
Reply
:icongenzeo:
Genzeo Featured By Owner Dec 2, 2008
pretty awesome!
Reply
:iconshadow-whisperer:
SHaDoW-WHiSPERER Featured By Owner Dec 1, 2008  Student Digital Artist
HOLY FLYING SH!T!!! You make me so envious!
Reply
:icontdbk:
TDBK Featured By Owner Nov 29, 2008  Hobbyist Digital Artist
Well done! Very cool. ;)
Reply
:icondaowg:
Daowg Featured By Owner Nov 29, 2008
That is a great model. Details and mapping are freakin' great.
Reply
:icondmaland:
dmaland Featured By Owner Nov 29, 2008  Hobbyist Digital Artist
Looks awesome! A voracious little bug, that is. :)
Reply
:iconthefirewarriors:
thefirewarriors Featured By Owner Nov 28, 2008  Student General Artist
GOD! That's just so incredible! The Mapping and Textures are really awesome! It's looks ready to pwn!

'scuse me while I hide down a deep hole and never come out... DX

BTW. FAVED!
Reply
:iconalpha-cucumber-soup:
alpha-cucumber-soup Featured By Owner Nov 28, 2008
Heh, that's awesome, I love zerglings, now I can see them in 3-D! And I have no clue how to use modeling software.

To runaway danish: The reason they don't do this quality in starcraft 2 is because not all computers can handle it, imagine, this is probably 10k-5 million polygons:O_o:(random guess)

Rendering that at 10-100 fps is kinda daunting is it not, not to mention you have to store that in the memory which means alot of ram is needed, for cds, they only need to read the data. ;-)
Reply
:iconrunawaydanish:
RunawayDanish Featured By Owner Nov 29, 2008
Yeah, the standard gaming machine can hardly run Crysis in Very High over 30 Frames per Second, so you'd assume that like 12 of those would crash someones computer XD
Reply
:iconalpha-cucumber-soup:
alpha-cucumber-soup Featured By Owner Nov 29, 2008
I crashed my comp once:

a.bat(located in C drive)
start c:\a.bat
start c:\windows\notepad.exe
start c:\windows\notepad.exe
start c:\windows\notepad.exe
start c:\windows\notepad.exe
start c:\windows\notepad.exe

and then I ran it, took a good 5 minutes though
Reply
:iconrunawaydanish:
RunawayDanish Featured By Owner Nov 29, 2008
Whoopsies ;)
Reply
:iconalpha-cucumber-soup:
alpha-cucumber-soup Featured By Owner Nov 29, 2008
Good thing it wasn't an xbox360, otherwise your avatar would be freakishly appropriate.
Mine could only be the explosion of the solar system... badly drawn
Reply
:iconrunawaydanish:
RunawayDanish Featured By Owner Nov 29, 2008
Haha, well there you go :D
Reply
:iconsgthk:
SgtHK Featured By Owner Nov 28, 2008
Eh, no the base model is just about 2,000 polygons and the final rendered model is just over 280,000 :)
Reply
:iconalpha-cucumber-soup:
alpha-cucumber-soup Featured By Owner Nov 28, 2008
Oh well, I was just making a random guess.
But still, the machine does have to final render everything, which would be 280000 polys every 1/20th of a second... I'm currently rendering a cloudscape that has 10-50k micro-triangles(half pixels?) and it's taking 10 minutes, but... it DOES have to run a bajillion calculations on my 1.7 Gh processor
Reply
:iconrunawaydanish:
RunawayDanish Featured By Owner Nov 28, 2008
*Ack-hem!*
KEKEKE :D
Good job on this... Wish Starcraft 2 had textures that developed... ;)
Reply
:iconarrchon:
Arrchon Featured By Owner Nov 28, 2008
my jaws drop for you
Reply
:iconjstansantana:
JStanSantana Featured By Owner Nov 28, 2008  Student Digital Artist
I wanna' know how you did that. Absolutely awesome!
Reply
:iconjinshin:
Jinshin Featured By Owner Nov 28, 2008  Professional Digital Artist
It'd be interesting seeing some wings on this guy. =]
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:iconsgthk:
SgtHK Featured By Owner Nov 28, 2008
I kinda don't think wings are appropriate. It makes it look like a cricket, lol. Anyway, the current model of the SC2 zergling had their wings taken out.
Reply
:icondaveluck:
DaveLuck Featured By Owner Nov 28, 2008
Beautiful. The amount of detail is incredible. It's like I can see every pit, nick, scar, scrape and scratch on its hide.
Reply
:iconere4s3r:
eRe4s3r Featured By Owner Nov 28, 2008
Baffling..

As usually you did something awesome ,p
Reply
:iconsgthk:
SgtHK Featured By Owner Nov 28, 2008
I'd probably make a tutorial on how to make a skin texture but not before I perfect the technique first :)
Reply
:iconere4s3r:
eRe4s3r Featured By Owner Nov 28, 2008
;p I don't think that'll help much

I wonder how many days you worked on this before your base mesh worked out. or is Mudbox really that easier to use than zbrush?

Its a stunning low poly result thats for sure. And it would be interesting to see how you unwrapped the critter, i mean how your final uw map looked before exporting it to mudbox. Since it seems doing that is mandatory even for zbrush. Sadly MudBox 2009 is way too expensive for a simple sculpting tool which only works in conjunction with *another* high end render package
Reply
:iconsgthk:
SgtHK Featured By Owner Nov 28, 2008
LoL, you can use it with any 3d application that supports displacement/normal mapping. And UV mapping is mandatory for every sculpting program because they extract the sculpted detail as a texture map.

I had to make sure that the base mesh is 100% quad for best smoothing results. Since the base mesh is very low poly (2,000 polygons), UV mapping was just the matter of selecting a group of polygons and using either a planar or cylindrical mapping on them and then relax the vertices to eliminate stretching. And then repeat the process on other parts and arrange the UVs until the model is fully mapped.
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:iconere4s3r:
eRe4s3r Featured By Owner Nov 28, 2008
Mhh, well i will give Mudbox a try soon. The trial is there to dl so i'll test it ;p

Im a complete stranger to organic low poly modelling, and you make it look so simple! ;(
Reply
:iconsgthk:
SgtHK Featured By Owner Nov 28, 2008
Simple? Haha that's after more than a year of experience mainly because there are very few people and also very few tutorials out there that helped me about this subject. My learning pattern was mostly trial-and-error. I make a model, then I get frustrated because it sucks, go on a hiatus for a few days, then I attempt to try it out again and learn from my mistakes.
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:iconsillyquack:
sillyquack Featured By Owner Sep 9, 2009
ang galing mo ah, parang realistic
Reply
:iconere4s3r:
eRe4s3r Featured By Owner Nov 28, 2008
Yeah, with you submitting all these top renderings i got the impression you sit for 2 hours and whip something like this up without breaking a sweat! Without endless hours of trial and error.. don't destroy my illusions ;p

The sad reality is organic modelling and sculpting probably takes just as long to get right as modelling cars properly ,( Atleast its a big help for modelling humans.. now i just need to find my graphic tablet and get practicing
Reply
:icondathwampeer:
dathwampeer Featured By Owner Nov 28, 2008
how did you smooth it so much. its looks amazing.
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