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Submitted on
November 26, 2009
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Terran Marine 2 by SgtHK Terran Marine 2 by SgtHK
Before/After

My first step in texturing him. After UV unwrapping the major parts, along with a few additional modeling tweaks, I applied bump maps to add further detail.

Next step will be the actual texturing.
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:iconsgthk:
I haven't used any plugins or other software to unwrap. Just the 3ds Max UVW unwrap tools. It wasn't difficult as I knew what I was doing. It was just time consuming because sometimes I needed to click every single polygon on the low-poly mesh.
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:iconalmoggfx:
i have 1 thing to say! :
AMAZING :)
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:iconrokwenhelleva:
that´s great man
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:iconimsonicx:
amazing job! look so hard to do it and i bet it's
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:iconwyattbanks:
Gorgeous attention to detail! Excellent modelling and texturing. Also the renders look great.
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:iconlwerewolf:
+1 for Mesk :)
And... may I ask where do you get your lightprobes from? :)
As for the model - awesomeness, but that was to be expected :)
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:iconsgthk:
The lightprobe I used in this render came with 3ds Max. But you can always download the lightprobes from this site:

[link]
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:iconiskatumesk:
IskatuMesk Nov 27, 2009  Professional Digital Artist
It's shaping up quite dandily. Now, if only you were making the ingame models in sc2 and not the current failures they have who totally ignore concept art and demolish perfectly good units.
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:iconsgthk:
I find some SC2 game units looking pretty good. Others not so much. Most of the units I don't like are Zerg with their uber-glossy skin.
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:iconiskatumesk:
IskatuMesk Nov 27, 2009  Professional Digital Artist
Well, I mostly have gripes with stuff like the Battlecruiser, which just looks silly</> at best. And the Hellion.

I don't think Blizzard really knows how to use normal maps. Most of the terrain that has normal maps is also overly glossy.
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