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May 4, 2010
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Comments: 52
Favourites: 309 [who?]

Views: 11,040 (3 today)
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:iconsgthk:
It's been a long time. But I have successfully rigged my marine! Coupled with improved lighting. I've already started working on the gun. Can't wait to finish this model once and for all.

I've also reduced the polycount from 2.4 million to 1.9 million.
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:icontezzeret2400:
very impressive
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:iconcain3d:
~cain3D Mar 30, 2012  Professional Digital Artist
lov it
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:iconsoulmaster:
Mood: Love ~Soulmaster Jul 27, 2011  Hobbyist Digital Artist
is it possible you can send me height/width proportions of this model?
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:iconrealm-of-the-shadows:
~Realm-Of-The-Shadows May 28, 2011  Hobbyist Interface Designer
i wish i could model this awesomely, is it easy for you?
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:icondogparry:
~dogparry May 15, 2011  Hobbyist Digital Artist
Perfect! I wish I have your skills my friend. Hmm, I need to back in business soon.
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:iconmadvillain666:
Hell, It's About Time for a cool looking Marine!
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:iconmasterredwood:
... wish i was that good... still nice job :D
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:iconcommanderhurtz:
~Commanderhurtz Jul 31, 2010  Hobbyist Writer
Lol nice Work ^^
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:icondeltacadimus:
2.4 million? AH-HA!!! I KNEW IT!

No, no, just kidding. But, from one professional to an would-be (moi), how you diminished that much?
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:iconsgthk:
I only kept the level 2 turbosmooth on the largest pieces of armor. The fingers and tubes only have level one. And the other least noticable parts have no turbosmooth at all, just smoothing groups to make them look smooth.
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