For a long time I've been making heavy, highly-complex, and gritty 3d models that took months to make. So this time I decided to make a more simplistic and elegant robotic character inspired by the androids in Portal 2 and (you guessed it) E.V.E. from Wall-E.
Everything from concept sketch to final render was done in 4 days.
I am planning on submitting a full tutorial from concept, to initial modeling, to rigging, to refined modeling, to texturing, then finally to rendering.
I focused particularly on the elbow and knee joints when it came to rigging her. As I found out, in robotic characters, using a smaller separate bone at the elbows and knees allows for more natural behavior compared to directly linking the upper and lower bones without using the third middle bone.