For a long time I've been making heavy, highly-complex, and gritty 3d models that took months to make. So this time I decided to make a more simplistic and elegant robotic character inspired by the androids in Portal 2 and (you guessed it) E.V.E. from Wall-E.
Everything from concept sketch to final render was done in 4 days.
I am planning on submitting a full tutorial from concept, to initial modeling, to rigging, to refined modeling, to texturing, then finally to rendering.
I focused particularly on the elbow and knee joints when it came to rigging her. As I found out, in robotic characters, using a smaller separate bone at the elbows and knees allows for more natural behavior compared to directly linking the upper and lower bones without using the third middle bone.
That point about the knees is very interesting. Last year I made a copper hand about 2.5 feet long for a Halloween costume. I had a toy robot hand made from plastic that I was basing the design on, but the interesting thing is that the copper hand used hinged joints, whereas the plastic one did not. The entire finger of the plastic hand was cast as one piece, and in order to clench the finger was actually pulled and slid, bending at the thin connections between each part of the finger. At the end of the day, I was forced to seriously reconsider my design options because of the unexpected complexity of the finger joints. I am pleasantly surprised that you found something quite similar occurring with this much more impressive creative endeavor. Epicly done good sir, I truly love both of your Wall-E creations, this one in particular. The only suggestion I have is that perhaps some of the separating floating design aspect of the original EVE could have been retained, as I feel that was one of the principle parts of her design that created interest. At any rate, masterfully done.
I really like her hands,arms and the upper body.
The head istn my taste,but i recognzie E.V.E
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