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3ds Max Tutorial - Texturing by SgtHK 3ds Max Tutorial - Texturing by SgtHK
People all over keep asking me how I did the texture work on my Terran Marine. Now the secret is out. This tutorial shows how.

This is a tutorial similar to the one I submitted before but with updated techniques. If you have any questions or concerns please feel free to comment. I will not guarantee a reply to every question or comment, though.

Additiona Notes:

You can add up to 4 bump maps in the Utility Bump Combiner for scratches, dents, etc. If you need to add even more bump maps, just put the Bump Combiner inside another Bump Combiner!
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:iconstraitup-flyrite:
straitup-flyrite Featured By Owner Jul 8, 2014
many thanks for this
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:iconalejit0:
alejit0 Featured By Owner Jan 23, 2014
Awesome tips.thank you
Reply
:iconnights007:
nights007 Featured By Owner Jan 10, 2014
Hi.. this tutorial is great, im really happy for it. The result look really similar to the blizzard cinematics!
I'm using vray and i want to tune my parameters , but its difficult without using the same textures
So if you could share the file name of the textures from cgtextures it would be awesome. 


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:iconbugbee-jazzy:
bugbee-jazzy Featured By Owner Dec 25, 2012
I just have one question....Did everything and the result was awesome except when you start with Utility Bump Map combiner. The tutorial does not state where to add Utility Bump Map combiner.

Can you please guide ?
Reply
:iconsgthk:
SgtHK Featured By Owner Dec 29, 2012
Hi. What version of 3ds Max are you using? This tutorial was made for 3ds Max 2010. Unfortunately the developers removed the Bump Combiner utility starting on 3ds Max 2011 and above, which is a real drag. What I did for this was to add the bump map to each material one by one. It's much more time consuming but I couldn't see any other way.
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:iconender360:
Ender360 Featured By Owner Oct 19, 2012
hello I seem to not find the utility bump combiner in 3ds 2012?
Reply
:iconsgthk:
SgtHK Featured By Owner Oct 20, 2012
Hello. Yes the utility bump combiner has been removed starting on 3ds Max 2011 and it doesn't seem like the developers are planning on bringing it back. :(
Reply
:iconender360:
Ender360 Featured By Owner Oct 20, 2012
ok. salamat
Reply
:iconbroaddayreen:
broaddayreen Featured By Owner Sep 1, 2011  Student Digital Artist
wow thank you X3
Reply
:iconmirk217:
Mirk217 Featured By Owner Aug 14, 2011
:squee: :love: +++
Thank you VERY VERY!!! :dance:
Reply
:iconjonasesin:
jonasesin Featured By Owner Jun 17, 2011
amazing
Reply
:iconanalyzercro:
AnalyzerCro Featured By Owner Feb 8, 2011  Professional Digital Artist
rlly rlly rlly NICE TUT MAN!!!!!! I LOVE IT! Simple and great!
Reply
:iconmacburrito:
MacBurrito Featured By Owner Feb 8, 2011  Hobbyist Digital Artist
Wow... its a great tut man, really amazing, i always use mental ray but never really use the textures like you did there!!! this would help me a lot! thanks
Reply
:icontallpauldesign:
tallpauldesign Featured By Owner Jan 7, 2011
This is a very good tutorial, I only know about the standard maps and this is explained very well about the other maps and the ways to use them :D
Reply
:icongersith:
Gersith Featured By Owner Dec 2, 2010
wwwwwwooooooooooooooooooooooo
I realy like you model
its amazing
thanks for sharing
congrats
Reply
:icontsne16487:
tsne16487 Featured By Owner Sep 22, 2010
Hi Sgt, just a quick question, any chance of showing your lighting rig for this tut, or did you only use the single Skylight with HDR?

Additional - Awesome render.

Cheers
Reply
:iconsgthk:
SgtHK Featured By Owner Sep 25, 2010
It's just the skylight :)
Reply
:iconalejit0:
alejit0 Featured By Owner Sep 17, 2010
awesome, very good tutorial ... im use mia_envblur for the glossy reflections very usefull and faster, great result.. thank you for the tutorial
Reply
:icondarkspawn88:
DarkSpawn88 Featured By Owner Sep 8, 2010  Hobbyist Digital Artist
great stuff.
Reply
:icondawestsides:
dawestsides Featured By Owner Aug 9, 2010
Ahh nice to see you back on your tuts.Thanks a lot and hope to see more!
Reply
:icongrico316:
grico316 Featured By Owner Aug 2, 2010  Hobbyist Digital Artist
Wow this is awesome.
Reply
:icontehpaq-man:
tehPaq-Man Featured By Owner Jul 19, 2010
Awesome stuff. I haven't done too much work with texturing yet, but this looks like it will come in handy.
Reply
:iconstrandli:
Strandli Featured By Owner Jul 15, 2010
Fantastic tutorial! I have always had a hard time making metal shaders look good, but it's seems so obvious now after reading this tutorial.
Thank you so much :)
Reply
:iconsgthk:
SgtHK Featured By Owner Jul 15, 2010
I'm glad my tut helped. If you have trouble understanding some of the parts or if you have something to add please don't hesitate to post here.
Reply
:iconneocron:
neocron Featured By Owner Jul 14, 2010
Very nice tutorial, Marine looks great.
Reply
:iconkhor11:
khor11 Featured By Owner Jun 24, 2010
usefull!
Thanks Man!
Awesome job!
Reply
:iconterricon4:
terricon4 Featured By Owner Aug 19, 2010
Thanks a ton, this is quite useful as all the tutorials i have found are to low as to cover multi materials or so high they assume you know several aspects of how to do them already, and my trial and error was pretty much just error, so thank a lot.
Reply
:iconazetlor:
Azetlor Featured By Owner Jun 22, 2010
Really useful stuff, i'm very thankful you went tot he trouble to make this. hopefully i'll be able to apply it soon as i finish my hi poly
Reply
:iconsoulauncher:
SOULAUNCHER Featured By Owner Jun 19, 2010  Professional General Artist
wow this tutorial is amazing :D
never thought mental ray could achieve something as real as that ^^
thanx so much 4 sharing :glomp:
Reply
:iconorganicpic:
OrganicPic Featured By Owner Jun 14, 2010
Thanks for sharing ! this work is Amazing
Reply
:iconaazadan:
Aazadan Featured By Owner Jun 10, 2010
Very cool, I've been messing with 3ds/maya for about a year now, but am nowhere near as good as you. I had been thinking off and on about how you were able to chip the paint away. I hadn't thought of an alpha map which is weird since I figured that was how you did the dirt over the paint.

Thanks for the tutorial.
Reply
:iconitstorrasque4u:
ITSTORRASQUE4U Featured By Owner Jun 10, 2010
hi man i was just hopin u could hepl me out here man i just dunno how 2 open renderer can u plz tell me how plz plz i wanna be good like u

:D

In all seriousness you still are, and probably always will be, my role model. While I don't understand all of the ins and outs of this tut yet, I'm sure I just need to get back into 3DSMax to figure them out. Great contribution :)
Reply
:icondeadmanblake:
DEADMANBLAKE Featured By Owner Jun 10, 2010
thank you man :)
Reply
:iconinsomiainc:
InsomiaInc Featured By Owner Jun 9, 2010
salamat sa guide bro. mental ray din gamit ko. this is a great reference for me keep it up, kababayan heheh
Reply
:iconcheesefreeak:
cheesefreeak Featured By Owner Jun 9, 2010  Student Digital Artist
seriously why havent you been hired by blizz yet.
Reply
:icontraelium:
Traelium Featured By Owner Jun 9, 2010
mate did you just go with the flow when building this or do you have a more technical process with side views/sketching/concept art? Or just watching the SC2 video a hell of a lot of times? would love to see a general step-by-step creation of the marine.

you work constantly makes me want to quit my shitty graphic art job and get into this, creating textures and seeing them shine makes me all warm inside but at work all they let me use is Blender.
Reply
:iconpogimonz:
Pogimonz Featured By Owner Jun 9, 2010
idol! pare!.
Reply
:icondamiangray:
damianGray Featured By Owner Jun 9, 2010
This fantastic! Thanks for making such a helpful guide I have definitely learned a thing or two from it :)
Reply
:iconsyklon:
Syklon Featured By Owner Jun 9, 2010
Very nice, makes me want to do something with power armor. The one thing I found myself looking for that was missing was a shot of your uv layout, but the paint alpha mask texture shows it for the most part.
Reply
:iconsgthk:
SgtHK Featured By Owner Jun 9, 2010
Thanks. I wanted to focus more on the hierarchy of the materials. Maybe I'll do a UV uwrapping tut someday.
Reply
:iconjohn-boyer:
John-Boyer Featured By Owner Jun 9, 2011  Student Digital Artist
Yesss!!!!! Do a UV unwrapping tut! Cause I suck at it. :shrug:
Reply
:iconsyklon:
Syklon Featured By Owner Jun 9, 2010
Cool, there aren't nearly enough of those out there.
Reply
:iconstargate-zero:
Stargate-Zero Featured By Owner Jun 9, 2010  Hobbyist Interface Designer
Brilliant! This is a huge help, I am currently learning Maya,3D Studio Max, Mudbox, Soft Image, and Motion builder - this will be of great help in my learning! Well done.
Reply
:iconsgthk:
SgtHK Featured By Owner Jun 9, 2010
You're welcome. Though if you are still learning, I'd advice you to learn one or two programs at a time (like 3ds Max and mudbox) instead of learning all these programs at once.
Reply
:iconstargate-zero:
Stargate-Zero Featured By Owner Jun 9, 2010  Hobbyist Interface Designer
I'm actually only learning Maya right now - but those are the programs I got all together in the box that I purchased, so what I meant is: it's nice to have a tutorial for a program I will use later on. I'm quite aware of how much of a cluster jam it cam be to learn many quite complicated programs at once. Mudbox does go well hand in hand with Maya / 3ds Max, the Autodesk website had a very nice series of videos showing how Maya was used to create a model, importing it into Mudbox, and with mudbox doing all of the finer details and texturing and then exporting it back into Maya it was very interesting to get a glimpse of how various 3D animation and modeling programs work together as that is one of the things that were daunting to me at the start I was wondering how do all of these programs work in unison with each other, and I still wonder and discover to this day.
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:iconshadow-whisperer:
SHaDoW-WHiSPERER Featured By Owner Jun 9, 2010  Student Digital Artist
Yeah baby, this is what I like to see. I still use your previous tutorials I downloaded for a lot of stuff but this adds a little bit of extra features to it that really help.:D
Reply
:iconmmkh:
MMKH Featured By Owner Jun 9, 2010  Hobbyist Digital Artist
Whoa, this is pretty awesome, thanks! It's like a more sophisticated Photoshop with layers but in 3D. O_O
Reply
:icondavide-sd:
Davide-sd Featured By Owner Jun 9, 2010  Hobbyist Digital Artist
This is really helpfull!!!
Thank you very much!!! :)
Reply
:icondave-mastor:
Dave-Mastor Featured By Owner Jun 9, 2010
An awesome tutorial... I wish I had the time to use this with my Spartan VI MJOLNIR Armor... it would be quite a sight.
Reply
:iconsgthk:
SgtHK Featured By Owner Jun 9, 2010
You should. It would be quite epic :D
Reply
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